ROLES:
Level Design and Dressing
Objective Programming
Audio and Music Programming
SOFTWARE USED:
Unreal Engine 4
Google Docs
Trello
GitHub
Cordyceps is a 3D, Fixed-Camera horror game created in a retro art style. The games graphics were inspired by old PS1 games, but retains realistic shading and lighting. The retro effect was applied by using a post process material, altering assets and textures. Set in Medieval Times, an exiled Knight travels to a distant village in hopes of starting a new life. After discovering a terrible fate has fallen onto the town, he tasks himself with protecting a small girl found in the village from a flesh-hungry monster that roams the area. The monster is controlled by music that is being played on a pipe organ at the villages cathedral. The player must find 2 objects; a key to unlock the cathedral and a tool to stop the pipe organ. While protecting the little girl, the player must find their way to the cathedral and stop the pipe organ.
This project took 8 weeks to conceptualise, document and develop in-engine. The project was created alongside Lachlan Phillips, Devan Laczko-Twomey, Declan Schembri and Tayla Belton.
GAMEPLAY FOOTAGE
game images
![](https://cdn.myportfolio.com/4247d03a-38e5-48e8-964c-91d06c39ef5e/6dc0a5b1-c1ec-4bc9-9f09-0ee4f6ba374f_rw_1920.png?h=34f063c94ea3c95ac03678108824cecf)
![](https://cdn.myportfolio.com/4247d03a-38e5-48e8-964c-91d06c39ef5e/ee18b6dd-152c-45ff-a8f9-678658b8efd2_rw_1920.png?h=cc5190cd01491f8dcc1a40befd1214d0)
![](https://cdn.myportfolio.com/4247d03a-38e5-48e8-964c-91d06c39ef5e/e62df555-6580-41cf-adb6-3f16034610ed_rw_1920.png?h=74a6a41414a0d3daa577e97c52a93d06)
![](https://cdn.myportfolio.com/4247d03a-38e5-48e8-964c-91d06c39ef5e/94e737c0-b8e5-4abe-bb9f-db8fbb93b96d_rw_1920.png?h=c3ffa3632b4e25800e2a1cbf0ae093a2)