ROLES:
Level Design and Dressing
Cinematics
Audio Programming
SOFTWARE USED:
Unreal Engine 4
Google Docs
Trello
GitHub
Sinking Beyond is a 3D, First-Person puzzle game created in a realistic art style. The game was made as part of the 2022 Epic Mega Jam surrounding the theme of 'As Above So Below'. After awaking in a dream state above your sleeping body and home, you aim to complete tasks around your home before you awake. After 5 minutes, your alarm will go off and wake up your real body. I focused on creating the environment and cinematics for the game. I also assisted in programming the audio cues for certain SFX and ambiences.
This project took a week to complete and was created alongside Bryce Sandall, Lachlan Phillips, Luke Archbold, and Kevin Om.
GAMEPLAY FOOTAGE
game images